Triple
T9477301
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Rogueport region |
E228547
|
entity |
| Predicate | hasPart |
P35
|
FINISHED |
| Object | Rogueport |
E802016
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Rogueport | Statement: [Rogueport region, hasPart, Rogueport]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Rogueport Context triple: [Rogueport region, hasPart, Rogueport]
-
A.
Rogueport
chosen
Rogueport is a bustling, crime-ridden harbor city and central hub in the game Paper Mario: The Thousand-Year Door.
-
B.
Rogueport Item Shop
Rogueport Item Shop is a store in the game Paper Mario: The Thousand-Year Door where players can purchase and store various useful items for their adventures.
-
C.
Tangier Traders
Tangier Traders is a themed retail shop located in the Morocco Pavilion at EPCOT in Walt Disney World, offering Moroccan-inspired merchandise and souvenirs.
-
D.
Province 5
Province 5 is one of the administrative provinces of Nepal, located in the western part of the country and known for its diverse geography and cultural heritage.
-
E.
Rogueport Pianta Parlor
Rogueport Pianta Parlor is a casino-like game house in Paper Mario: The Thousand-Year Door where players wager Piantas on various mini-games to earn prizes.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca847162c48190b079076c9595513c |
completed | March 30, 2026, 2:10 p.m. |
| NER | Named-entity recognition | batch_69cd801386948190890133f622ff360b |
completed | April 1, 2026, 8:29 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d139f261248190b8e3238f7618191d |
completed | April 4, 2026, 4:18 p.m. |
Created at: March 30, 2026, 7:54 p.m.