Triple
T8823791
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | NVIDIA Reflex |
E209964
|
entity |
| Predicate | component |
P35
|
FINISHED |
| Object | NVIDIA Reflex Low Latency Mode |
E209964
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA Reflex Low Latency Mode | Statement: [NVIDIA Reflex, component, NVIDIA Reflex Low Latency Mode]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: NVIDIA Reflex Low Latency Mode Context triple: [NVIDIA Reflex, component, NVIDIA Reflex Low Latency Mode]
-
A.
NVIDIA Reflex
chosen
NVIDIA Reflex is a technology suite designed to reduce system latency in competitive PC gaming, providing faster input response and smoother, more responsive gameplay.
-
B.
AMD FidelityFX Super Resolution
AMD FidelityFX Super Resolution is AMD’s open, cross-platform spatial and temporal upscaling technology designed to boost gaming performance and image quality on a wide range of GPUs.
-
C.
G-SYNC (on supported laptops/monitors)
G-SYNC (on supported laptops/monitors) is NVIDIA’s adaptive sync technology that dynamically matches a display’s refresh rate to the GPU’s frame output to reduce screen tearing and stuttering for smoother gameplay.
-
D.
NVIDIA Ansel
NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
-
E.
NVIDIA ShadowPlay
NVIDIA ShadowPlay is a game capture and streaming feature in NVIDIA’s GeForce Experience software that lets users record, replay, and broadcast gameplay with minimal performance impact.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc6030b25081909d67488b35a72e05 |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cf893e08b0819083c2d152d0f9c263 |
completed | April 3, 2026, 9:32 a.m. |
Created at: March 30, 2026, 6:46 p.m.