Triple
T8823296
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OpenUSD |
E209955
|
entity |
| Predicate | abbreviationOf |
P590
|
FINISHED |
| Object | Open Universal Scene Description |
E209955
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Open Universal Scene Description | Statement: [OpenUSD, abbreviationOf, Open Universal Scene Description]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Open Universal Scene Description Context triple: [OpenUSD, abbreviationOf, Open Universal Scene Description]
-
A.
Universal Scene Description
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
B.
OpenUSD
chosen
OpenUSD is an open-source framework and file format developed by Pixar for creating, composing, and exchanging complex 3D scenes across diverse digital content creation tools and pipelines.
-
C.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
-
D.
Omniverse Kit
Omniverse Kit is a modular, extensible development framework from NVIDIA for building custom 3D simulation, visualization, and collaboration applications on the Omniverse platform.
-
E.
FBX
FBX is a widely used 3D asset exchange file format that supports complex geometry, materials, animation, and scene data across various graphics and game development applications.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc6030b25081909d67488b35a72e05 |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cf6fd3b3348190a63bfd29860cc95f |
completed | April 3, 2026, 7:44 a.m. |
Created at: March 30, 2026, 6:46 p.m.