Triple
T8823295
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OpenUSD |
E209955
|
entity |
| Predicate | basedOn |
P98
|
FINISHED |
| Object | Universal Scene Description |
E209945
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Universal Scene Description | Statement: [OpenUSD, basedOn, Universal Scene Description]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Universal Scene Description Context triple: [OpenUSD, basedOn, Universal Scene Description]
-
A.
Universal Scene Description
chosen
Universal Scene Description (USD) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex digital scenes across different tools and pipelines.
-
B.
OpenUSD
OpenUSD is an open-source framework and file format developed by Pixar for creating, composing, and exchanging complex 3D scenes across diverse digital content creation tools and pipelines.
-
C.
Collada
Collada is an open standard XML-based file format used for exchanging 3D assets such as models, animations, and scenes between different graphics and game development tools.
-
D.
glTF
glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."
-
E.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc6030b25081909d67488b35a72e05 |
completed | April 1, 2026, midnight |
| NED1 | Entity disambiguation (via context triple) | batch_69cfa05742948190bcec72a080f6837a |
completed | April 3, 2026, 11:11 a.m. |
Created at: March 30, 2026, 6:46 p.m.