Triple

T8823105
Position Surface form Disambiguated ID Type / Status
Subject Adobe Substance 3D E209951 entity
Predicate integratesWith P1075 FINISHED
Object Autodesk 3ds Max E213157 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Autodesk 3ds Max | Statement: [Adobe Substance 3D, integratesWith, Autodesk 3ds Max]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Autodesk 3ds Max
Context triple: [Adobe Substance 3D, integratesWith, Autodesk 3ds Max]
  • A. Autodesk 3ds Max chosen
    Autodesk 3ds Max is a professional 3D modeling, animation, and rendering software widely used in game development, film, and architectural visualization.
  • B. Autodesk Maya
    Autodesk Maya is a professional 3D computer graphics application widely used in film, television, and game development for modeling, animation, simulation, and rendering.
  • C. Modo
    Modo is a Swedish professional ice hockey club known for developing numerous NHL players and competing in the country’s top leagues.
  • D. LightWave 3D
    LightWave 3D is a professional 3D modeling, rendering, and animation software package widely used in film, television, and visual effects production.
  • E. Adobe Substance 3D
    Adobe Substance 3D is a suite of tools for creating, texturing, and rendering 3D assets, widely used in game development, visual effects, and design workflows.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8364e13081909c85fe80f44fe86f completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc6030b25081909d67488b35a72e05 completed April 1, 2026, midnight
NED1 Entity disambiguation (via context triple) batch_69cf893e08b0819083c2d152d0f9c263 completed April 3, 2026, 9:32 a.m.
Created at: March 30, 2026, 6:46 p.m.