Triple

T8820761
Position Surface form Disambiguated ID Type / Status
Subject SceneKit E209895 entity
Predicate supportsShadingLanguage P84808 FINISHED
Object Metal Shading Language (via SCNProgram/SCNTechnique) LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Shading Language (via SCNProgram/SCNTechnique) | Statement: [SceneKit, supportsShadingLanguage, Metal Shading Language (via SCNProgram/SCNTechnique)]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: supportsShadingLanguage
Context triple: [SceneKit, supportsShadingLanguage, Metal Shading Language (via SCNProgram/SCNTechnique)]
  • A. supportsMeshShading
    Indicates that one entity provides or enables mesh shading functionality for another entity or within a given context.
  • B. renderingTechnology
    Indicates the graphics or visualization method used to generate the visual representation of an object, scene, or interface.
  • C. supportsHardwareRayTracing
    Indicates that one entity provides or enables hardware-level ray tracing capabilities for another entity or within a given context.
  • D. supportsHardwareAcceleration
    Indicates that one entity enables or provides hardware-based acceleration capabilities for another entity’s operations or processes.
  • E. shaderUnits
    Indicates the relationship between a graphics processor and the number or configuration of its shader processing units used for rendering and computation.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8364e13081909c85fe80f44fe86f completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc601126248190b6f10c22f1aeac9a completed April 1, 2026, midnight
PD Predicate disambiguation batch_69cc5c21e64c81908490e3b0875dc0d6 completed March 31, 2026, 11:43 p.m.
PDg Predicate description generation batch_69cc5cff3608819081d2d7e5c16d44b7 completed March 31, 2026, 11:47 p.m.
Created at: March 30, 2026, 6:46 p.m.