Triple
T8820761
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SceneKit |
E209895
|
entity |
| Predicate | supportsShadingLanguage |
P84808
|
FINISHED |
| Object | Metal Shading Language (via SCNProgram/SCNTechnique) |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Shading Language (via SCNProgram/SCNTechnique) | Statement: [SceneKit, supportsShadingLanguage, Metal Shading Language (via SCNProgram/SCNTechnique)]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: supportsShadingLanguage Context triple: [SceneKit, supportsShadingLanguage, Metal Shading Language (via SCNProgram/SCNTechnique)]
-
A.
supportsMeshShading
Indicates that one entity provides or enables mesh shading functionality for another entity or within a given context.
-
B.
renderingTechnology
Indicates the graphics or visualization method used to generate the visual representation of an object, scene, or interface.
-
C.
supportsHardwareRayTracing
Indicates that one entity provides or enables hardware-level ray tracing capabilities for another entity or within a given context.
-
D.
supportsHardwareAcceleration
Indicates that one entity enables or provides hardware-based acceleration capabilities for another entity’s operations or processes.
-
E.
shaderUnits
Indicates the relationship between a graphics processor and the number or configuration of its shader processing units used for rendering and computation.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8364e13081909c85fe80f44fe86f |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc601126248190b6f10c22f1aeac9a |
completed | April 1, 2026, midnight |
| PD | Predicate disambiguation | batch_69cc5c21e64c81908490e3b0875dc0d6 |
completed | March 31, 2026, 11:43 p.m. |
| PDg | Predicate description generation | batch_69cc5cff3608819081d2d7e5c16d44b7 |
completed | March 31, 2026, 11:47 p.m. |
Created at: March 30, 2026, 6:46 p.m.