Triple

T8820753
Position Surface form Disambiguated ID Type / Status
Subject SceneKit E209895 entity
Predicate hasClass P9272 FINISHED
Object SCNPhysicsBody
SCNPhysicsBody is a SceneKit class that represents the physical properties and behavior of 3D objects in a physics simulation, such as mass, forces, and collisions.
E209895 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SCNPhysicsBody | Statement: [SceneKit, hasClass, SCNPhysicsBody]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SCNPhysicsBody
Context triple: [SceneKit, hasClass, SCNPhysicsBody]
  • A. SKPhysicsBody
    SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
  • B. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • C. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • D. Objeto Cinético
    Objeto Cinético is a pioneering kinetic art piece by Brazilian artist Abraham Palatnik that uses movement and light to create dynamic visual effects.
  • E. SKNode
    SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SCNPhysicsBody
Triple: [SceneKit, hasClass, SCNPhysicsBody]
Generated description
SCNPhysicsBody is a SceneKit class that represents the physical properties and behavior of 3D objects in a physics simulation, such as mass, forces, and collisions.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: SCNPhysicsBody
Target entity description: SCNPhysicsBody is a SceneKit class that represents the physical properties and behavior of 3D objects in a physics simulation, such as mass, forces, and collisions.
  • A. SKPhysicsBody
    SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
  • B. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • C. SceneKit chosen
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • D. Objeto Cinético
    Objeto Cinético is a pioneering kinetic art piece by Brazilian artist Abraham Palatnik that uses movement and light to create dynamic visual effects.
  • E. SKNode
    SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
  • F. None of above.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8364e13081909c85fe80f44fe86f completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc601126248190b6f10c22f1aeac9a completed April 1, 2026, midnight
NED1 Entity disambiguation (via context triple) batch_69cf6fd064208190b1c8e1e1848763d2 completed April 3, 2026, 7:44 a.m.
NEDg Description generation batch_69cf71e0bd14819089a9667d573f2295 completed April 3, 2026, 7:53 a.m.
NED2 Entity disambiguation (via description) batch_69cf743758c881909eecaf9bdbb047e5 completed April 3, 2026, 8:03 a.m.
Created at: March 30, 2026, 6:46 p.m.