Triple
T8815216
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wii Shop Channel |
E209759
|
entity |
| Predicate | usesVirtualCurrency |
P188
|
FINISHED |
| Object | Wii Points |
E758612
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Wii Points | Statement: [Wii Shop Channel, usesVirtualCurrency, Wii Points]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Wii Points Context triple: [Wii Shop Channel, usesVirtualCurrency, Wii Points]
-
A.
Wii Points
chosen
Wii Points were Nintendo’s former digital currency used to purchase games and content on the Wii Shop Channel and related online services.
-
B.
Virgin Points
Virgin Points are the loyalty currency used across Virgin’s rewards programs, redeemable for flights, upgrades, and other member benefits.
-
C.
WiiConnect24
WiiConnect24 was an online service for the Nintendo Wii that allowed the console to stay connected to the internet in standby mode to receive updates, messages, and content.
-
D.
Wii Shop Channel
The Wii Shop Channel was Nintendo's digital storefront for the Wii, used to purchase and download games, Virtual Console titles, and other software.
-
E.
Wii Sports
Wii Sports is a motion-controlled sports video game compilation for the Nintendo Wii that became a cultural phenomenon and one of the best-selling games of all time.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8363f3308190a47e3f1ebd51f613 |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc5ff2ff248190bafcafe8b3860e53 |
completed | March 31, 2026, 11:59 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cfa05742948190bcec72a080f6837a |
completed | April 3, 2026, 11:11 a.m. |
Created at: March 30, 2026, 6:45 p.m.