Triple
T8747926
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Balkerne Gate |
E207878
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Roman town gate |
C24216
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Roman town gate Context triple: [Balkerne Gate, instanceOf, Roman town gate]
-
A.
ancient city gate
chosen
An ancient city gate is a monumental architectural structure that controlled access to a fortified settlement, often serving defensive, ceremonial, and administrative functions.
-
B.
medieval city gate
A medieval city gate is a fortified architectural structure that controls access to a walled town or city, combining defensive features like towers and portcullises with symbolic and administrative functions.
-
C.
ancient Roman monument
An ancient Roman monument is a large, enduring structure or commemorative work built by the Romans to honor deities, leaders, victories, or civic achievements, often showcasing advanced engineering and classical architectural styles.
-
D.
ancient Roman structure
An ancient Roman structure is a man-made construction from the Roman civilization, such as temples, amphitheaters, aqueducts, or baths, characterized by advanced engineering, arches, and durable materials like stone and concrete.
-
E.
Roman town
A Roman town is an urban settlement in the Roman Empire characterized by planned streets, public buildings such as forums, baths, and temples, and a structured social and administrative organization under Roman law and culture.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca835bb2bc819084bb5906cb6ef7f8 |
completed | March 30, 2026, 2:06 p.m. |
Created at: March 30, 2026, 6:39 p.m.