Triple

T8704949
Position Surface form Disambiguated ID Type / Status
Subject NVIDIA GeForce RTX 3050 Ti Laptop GPU E206624 entity
Predicate supports P516 FINISHED
Object OpenGL E116587 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL | Statement: [NVIDIA GeForce RTX 3050 Ti Laptop GPU, supports, OpenGL]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: OpenGL
Context triple: [NVIDIA GeForce RTX 3050 Ti Laptop GPU, supports, OpenGL]
  • A. OpenGL chosen
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • B. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • C. Glew
    Glew is a town in the southern Greater Buenos Aires area of Argentina that serves as a stop on the Roca Line suburban railway network.
  • D. GLX
    GLX is the OpenGL Extension to the X Window System that enables rendering OpenGL graphics within X11-based applications.
  • E. GLSL
    GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca835645e881908f00e3c8b51da81d completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc58fb43f081909df5d1e31cb1ec04 completed March 31, 2026, 11:30 p.m.
NED1 Entity disambiguation (via context triple) batch_69cf28aac77c8190b4f5968643715765 completed April 3, 2026, 2:40 a.m.
Created at: March 30, 2026, 6:34 p.m.