Triple
T8682130
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Xfwm4 |
E206061
|
entity |
| Predicate | supportsCompositingBackend |
P84466
|
FINISHED |
| Object | OpenGL (via Xgl/indirect methods, depending on setup) |
E116587
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL (via Xgl/indirect methods, depending on setup) | Statement: [Xfwm4, supportsCompositingBackend, OpenGL (via Xgl/indirect methods, depending on setup)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: OpenGL (via Xgl/indirect methods, depending on setup) Context triple: [Xfwm4, supportsCompositingBackend, OpenGL (via Xgl/indirect methods, depending on setup)]
-
A.
GLX
GLX is the OpenGL Extension to the X Window System that enables rendering OpenGL graphics within X11-based applications.
-
B.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
C.
OpenGL
chosen
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
-
D.
X11
X11 is a widely used windowing system and network-transparent graphical protocol that provides the foundational GUI framework for Unix-like operating systems.
-
E.
DRM (Direct Rendering Manager)
DRM (Direct Rendering Manager) is a Linux kernel subsystem that manages graphics processing units (GPUs) and provides an interface for efficient, direct rendering of graphics.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca835379688190aa06b9d98e684d58 |
completed | March 30, 2026, 2:06 p.m. |
| NER | Named-entity recognition | batch_69cc5c2e9c688190aceefaa2c3b7d7bd |
completed | March 31, 2026, 11:43 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cef3b9fb848190b7126f8f6a1ba76f |
completed | April 2, 2026, 10:54 p.m. |
Created at: March 30, 2026, 6:32 p.m.