Triple

T8672501
Position Surface form Disambiguated ID Type / Status
Subject Monte Carlo tree search E205830 entity
Predicate relatedTo P37 FINISHED
Object alpha–beta pruning
Alpha–beta pruning is a search algorithm optimization that reduces the number of nodes evaluated in minimax-based game tree searches by eliminating branches that cannot affect the final decision.
E748469 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: alpha–beta pruning | Statement: [Monte Carlo tree search, relatedTo, alpha–beta pruning]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: alpha–beta pruning
Context triple: [Monte Carlo tree search, relatedTo, alpha–beta pruning]
  • A. Monte Carlo tree search
    Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
  • B. Davis–Putnam algorithm
    The Davis–Putnam algorithm is a pioneering procedure in automated theorem proving and propositional logic satisfiability that laid foundational groundwork for modern SAT solvers.
  • C. Generalized Search Tree
    Generalized Search Tree is a flexible, balanced tree data structure framework that supports building custom index types for complex data and queries, often used in database systems.
  • D. AlphaZero
    AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
  • E. Benettin algorithm
    The Benettin algorithm is a numerical method used in dynamical systems theory to estimate Lyapunov exponents, which quantify the rate of separation of nearby trajectories and indicate chaos.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: alpha–beta pruning
Triple: [Monte Carlo tree search, relatedTo, alpha–beta pruning]
Generated description
Alpha–beta pruning is a search algorithm optimization that reduces the number of nodes evaluated in minimax-based game tree searches by eliminating branches that cannot affect the final decision.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: alpha–beta pruning
Target entity description: Alpha–beta pruning is a search algorithm optimization that reduces the number of nodes evaluated in minimax-based game tree searches by eliminating branches that cannot affect the final decision.
  • A. Monte Carlo tree search
    Monte Carlo tree search is a heuristic search algorithm that uses random sampling of game states to build and explore a search tree, enabling strong decision-making in complex domains like Go and other board games.
  • B. Davis–Putnam algorithm
    The Davis–Putnam algorithm is a pioneering procedure in automated theorem proving and propositional logic satisfiability that laid foundational groundwork for modern SAT solvers.
  • C. Generalized Search Tree
    Generalized Search Tree is a flexible, balanced tree data structure framework that supports building custom index types for complex data and queries, often used in database systems.
  • D. AlphaZero
    AlphaZero is a DeepMind-developed artificial intelligence system that mastered complex games like chess, shogi, and Go through self-play reinforcement learning without human-crafted strategies.
  • E. Benettin algorithm
    The Benettin algorithm is a numerical method used in dynamical systems theory to estimate Lyapunov exponents, which quantify the rate of separation of nearby trajectories and indicate chaos.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca83529a9c8190b5c075b4f14636ed completed March 30, 2026, 2:06 p.m.
NER Named-entity recognition batch_69cc491b807c81909563a34a947bc21a completed March 31, 2026, 10:22 p.m.
NED1 Entity disambiguation (via context triple) batch_69cecd3a3c5c8190940a61e7e7b3e887 completed April 2, 2026, 8:10 p.m.
NEDg Description generation batch_69cece908adc8190b6ea8d971868cbf8 completed April 2, 2026, 8:16 p.m.
NED2 Entity disambiguation (via description) batch_69cecf14eaa481908f8630872c21b3b3 completed April 2, 2026, 8:18 p.m.
Created at: March 30, 2026, 6:31 p.m.