Triple
T8672462
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Monte Carlo tree search |
E205830
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | game tree search method |
C24840
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: game tree search method Context triple: [Monte Carlo tree search, instanceOf, game tree search method]
-
A.
game-playing AI
A game-playing AI is an artificial intelligence system designed to analyze game states, make strategic decisions, and execute actions to achieve optimal performance or victory within a defined set of game rules.
-
B.
tree
A tree is a perennial plant with an elongated stem or trunk, supporting branches and leaves, that forms part of a larger ecosystem by providing habitat, oxygen, and resources.
-
C.
model-based reinforcement learning algorithm
A model-based reinforcement learning algorithm is a decision-making method that learns or uses an explicit model of the environment’s dynamics to plan and select actions that maximize long-term rewards.
-
D.
result in combinatorial game theory
In combinatorial game theory, a result is a formal outcome or conclusion—such as a theorem, lemma, or classification—that characterizes the behavior, value, or winning conditions of one or more games under specified rules.
-
E.
self-balancing search tree
A self-balancing search tree is a binary search tree that automatically adjusts its structure during insertions and deletions to maintain near-optimal height for efficient search, insertion, and deletion operations.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca83529a9c8190b5c075b4f14636ed |
completed | March 30, 2026, 2:06 p.m. |
Created at: March 30, 2026, 6:31 p.m.