Triple

T8289392
Position Surface form Disambiguated ID Type / Status
Subject HLSL E193856 entity
Predicate usedWith P4791 FINISHED
Object DirectX 9 E37364 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectX 9 | Statement: [HLSL, usedWith, DirectX 9]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: DirectX 9
Context triple: [HLSL, usedWith, DirectX 9]
  • A. Direct3D 9
    Direct3D 9 is a widely used version of Microsoft's 3D graphics API that provides hardware-accelerated rendering for games and multimedia applications on Windows and related platforms.
  • B. DirectX chosen
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • C. Direct3D
    Direct3D is a Microsoft graphics application programming interface (API) used primarily for rendering 3D graphics in Windows games and multimedia applications.
  • D. Direct3D 11
    Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.
  • E. Direct3D 10
    Direct3D 10 is a major version of Microsoft's 3D graphics API that introduced a redesigned, more programmable graphics pipeline for Windows and modern GPUs.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca82e32db481908b72f3804fa71152 completed March 30, 2026, 2:04 p.m.
NER Named-entity recognition batch_69cb7c99fdd48190a3f304237be609a0 completed March 31, 2026, 7:49 a.m.
NED1 Entity disambiguation (via context triple) batch_69ce025db14881909124c1398d5f7d4a completed April 2, 2026, 5:45 a.m.
Created at: March 30, 2026, 5:52 p.m.