Triple
T824095
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OpenAI Baselines |
E17813
|
entity |
| Predicate | implementsAlgorithm |
P8649
|
FINISHED |
| Object | Deep Deterministic Policy Gradient |
E98481
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Deep Deterministic Policy Gradient | Statement: [OpenAI Baselines, implementsAlgorithm, Deep Deterministic Policy Gradient]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Deep Deterministic Policy Gradient Context triple: [OpenAI Baselines, implementsAlgorithm, Deep Deterministic Policy Gradient]
-
A.
DDPG
chosen
DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
-
B.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
C.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
D.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
E.
OpenAI Baselines
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a4937c9c188190aaa216f6b466f452 |
completed | March 1, 2026, 7:29 p.m. |
| NER | Named-entity recognition | batch_69a4b2b503d48190bd4f33548a22d5fe |
completed | March 1, 2026, 9:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69a79291d51c81908163024842300a6e |
completed | March 4, 2026, 2:01 a.m. |
Created at: March 1, 2026, 7:38 p.m.