Triple

T8201435
Position Surface form Disambiguated ID Type / Status
Subject The Children’s Machine E191582 entity
Predicate followsWork P9710 FINISHED
Object Mindstorms: Children, Computers, and Powerful Ideas E191581 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mindstorms: Children, Computers, and Powerful Ideas | Statement: [The Children’s Machine, followsWork, Mindstorms: Children, Computers, and Powerful Ideas]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Mindstorms: Children, Computers, and Powerful Ideas
Context triple: [The Children’s Machine, followsWork, Mindstorms: Children, Computers, and Powerful Ideas]
  • A. Mindstorms: Children, Computers, and Powerful Ideas chosen
    "Mindstorms: Children, Computers, and Powerful Ideas" is a seminal 1980 book by Seymour Papert that explores how children can learn and think creatively through computer-based, constructionist learning environments.
  • B. The Age of Intelligent Machines
    The Age of Intelligent Machines is a 1990 book by futurist Ray Kurzweil that explores the history, current state, and future implications of artificial intelligence and computing.
  • C. Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
    "Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play" is a book that explores how education and learning environments can be redesigned to foster creativity and playful, project-based learning throughout life.
  • D. The Sciences of the Artificial
    The Sciences of the Artificial is a seminal 1969 book by Herbert A. Simon that explores the nature, design, and study of artificial systems such as organizations, computers, and complex artifacts.
  • E. Hole in the Wall: Self-Organising Systems in Education
    "Hole in the Wall: Self-Organising Systems in Education" is a book by educational researcher Sugata Mitra that explores how minimally invasive, computer-based learning environments enable children to self-organize their own education.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca82c7f3e08190857bf1fc63b2a10c completed March 30, 2026, 2:03 p.m.
NER Named-entity recognition batch_69cb5df6e7548190846a1afd62ec6d0a completed March 31, 2026, 5:39 a.m.
NED1 Entity disambiguation (via context triple) batch_69ccedc49ba4819099762f200c4e6577 completed April 1, 2026, 10:04 a.m.
Created at: March 30, 2026, 5:43 p.m.