Triple

T8022126
Position Surface form Disambiguated ID Type / Status
Subject DirectStorage E186762 entity
Predicate relatedTo P37 FINISHED
Object DirectX 12 E653471 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: DirectX 12 | Statement: [DirectStorage, relatedTo, DirectX 12]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: DirectX 12
Context triple: [DirectStorage, relatedTo, DirectX 12]
  • A. Direct3D 12 chosen
    Direct3D 12 is a low-level graphics API from Microsoft that provides high-performance, close-to-the-metal access to GPU hardware for Windows and Xbox game and graphics development.
  • B. DirectX
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • C. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • D. DXGI
    DXGI (DirectX Graphics Infrastructure) is a Microsoft API layer that manages low-level tasks like enumerating graphics adapters, handling display modes, and facilitating communication between Direct3D and the graphics hardware.
  • E. DirectStorage
    DirectStorage is a Microsoft API designed to dramatically speed up game asset loading by enabling high-bandwidth, low-latency data streaming from NVMe storage directly to the GPU.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca82ac7fc081909b1398cf025423af completed March 30, 2026, 2:03 p.m.
NER Named-entity recognition batch_69cb3e8eab9c81908098e6b17957316c completed March 31, 2026, 3:25 a.m.
NED1 Entity disambiguation (via context triple) batch_69cc56cdce588190abba45c24dc7a5e7 completed March 31, 2026, 11:20 p.m.
Created at: March 30, 2026, 5:20 p.m.