Triple
T8008095
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Pirates of the Caribbean: Battle for the Sunken Treasure |
E186415
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | trackless ride system attraction |
C22437
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: trackless ride system attraction Context triple: [Pirates of the Caribbean: Battle for the Sunken Treasure, instanceOf, trackless ride system attraction]
-
A.
3D motion-based ride
A 3D motion-based ride is an immersive attraction that synchronizes moving seats or ride vehicles with 3D visual media, sound, and special effects to simulate dynamic, realistic motion experiences.
-
B.
carousel-style ride
A carousel-style ride is an amusement attraction featuring a rotating circular platform with seats, often shaped like animals or vehicles, that move up and down as the ride spins.
-
C.
theme park attraction vehicle
chosen
A theme park attraction vehicle is a specially designed conveyance that transports guests through a ride experience, integrating safety systems, thematic elements, and motion to support the attraction’s narrative and sensory effects.
-
D.
amusement park attraction
An amusement park attraction is a designed entertainment feature or ride that provides guests with thrilling, enjoyable, or immersive experiences within a themed recreational setting.
-
E.
floorless roller coaster
A floorless roller coaster is a type of steel roller coaster where riders’ feet dangle freely above the track due to trains lacking a traditional floor, enhancing the sensation of speed and exposure.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca82abaffc8190ab8af79cdbc31ab3 |
completed | March 30, 2026, 2:03 p.m. |
Created at: March 30, 2026, 5:18 p.m.