Triple

T7665950
Position Surface form Disambiguated ID Type / Status
Subject Visitor E173622 entity
Predicate relatedTo P37 FINISHED
Object Strategy pattern E679880 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Strategy pattern | Statement: [Visitor, relatedTo, Strategy pattern]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Strategy pattern
Context triple: [Visitor, relatedTo, Strategy pattern]
  • A. Strategy pattern
    The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
  • B. Strategy (design pattern) chosen
    Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
  • C. Template Method
    Template Method is a behavioral design pattern that defines the skeleton of an algorithm in a base class while allowing subclasses to override specific steps without changing the algorithm’s overall structure.
  • D. Proxy pattern
    The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
  • E. Visitor design pattern
    The Visitor design pattern is a behavioral software design pattern that lets you separate algorithms from the object structures they operate on, enabling new operations to be added without modifying the existing classes.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c699562484819086752091e3164a27 completed March 27, 2026, 2:51 p.m.
NER Named-entity recognition batch_69c701c1383c8190ab5bf803bd6211a9 completed March 27, 2026, 10:16 p.m.
NED1 Entity disambiguation (via context triple) batch_69c8b4f716a48190a0ca52caffc2c1c1 completed March 29, 2026, 5:13 a.m.
Created at: March 27, 2026, 4 p.m.