Triple

T7665785
Position Surface form Disambiguated ID Type / Status
Subject State (design pattern) E173619 entity
Predicate relatedTo P37 FINISHED
Object Strategy (design pattern)
Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
E679880 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Strategy (design pattern) | Statement: [State (design pattern), relatedTo, Strategy (design pattern)]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Strategy (design pattern)
Context triple: [State (design pattern), relatedTo, Strategy (design pattern)]
  • A. Template Method
    Template Method is a behavioral design pattern that defines the skeleton of an algorithm in a base class while allowing subclasses to override specific steps without changing the algorithm’s overall structure.
  • B. Design Patterns: Elements of Reusable Object-Oriented Software
    Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
  • C. Chain of Responsibility
    Chain of Responsibility is a behavioral design pattern that decouples senders and receivers by passing a request along a chain of potential handlers until one of them processes it.
  • D. Dependency Inversion Principle
    The Dependency Inversion Principle is an object-oriented design guideline that promotes decoupling by having high-level and low-level modules depend on shared abstractions rather than concrete implementations.
  • E. The Design
    "The Design" is a lesser-known work associated with American actress and writer Betsy Drake, reflecting her creative pursuits beyond her film career.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Strategy (design pattern)
Triple: [State (design pattern), relatedTo, Strategy (design pattern)]
Generated description
Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Strategy (design pattern)
Target entity description: Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
  • A. Template Method
    Template Method is a behavioral design pattern that defines the skeleton of an algorithm in a base class while allowing subclasses to override specific steps without changing the algorithm’s overall structure.
  • B. Design Patterns: Elements of Reusable Object-Oriented Software
    Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
  • C. Chain of Responsibility
    Chain of Responsibility is a behavioral design pattern that decouples senders and receivers by passing a request along a chain of potential handlers until one of them processes it.
  • D. Dependency Inversion Principle
    The Dependency Inversion Principle is an object-oriented design guideline that promotes decoupling by having high-level and low-level modules depend on shared abstractions rather than concrete implementations.
  • E. The Design
    "The Design" is a lesser-known work associated with American actress and writer Betsy Drake, reflecting her creative pursuits beyond her film career.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c699562484819086752091e3164a27 completed March 27, 2026, 2:51 p.m.
NER Named-entity recognition batch_69c701bfb67c81908b416802eaf0faac completed March 27, 2026, 10:16 p.m.
NED1 Entity disambiguation (via context triple) batch_69c89b1fdccc8190a69b4745dc3b2347 completed March 29, 2026, 3:23 a.m.
NEDg Description generation batch_69c89d513af88190b453bf3bf1adcbfb completed March 29, 2026, 3:32 a.m.
NED2 Entity disambiguation (via description) batch_69c89ddd81a88190924d41529e94b06b completed March 29, 2026, 3:34 a.m.
Created at: March 27, 2026, 4 p.m.