Triple

T7665746
Position Surface form Disambiguated ID Type / Status
Subject Observer E173618 entity
Predicate relatedTo P37 FINISHED
Object Mediator pattern E679872 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mediator pattern | Statement: [Observer, relatedTo, Mediator pattern]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Mediator pattern
Context triple: [Observer, relatedTo, Mediator pattern]
  • A. Mediator pattern chosen
    The Mediator pattern is a behavioral design pattern that centralizes complex communication and control logic between multiple objects, promoting loose coupling by having them interact through a mediator instead of directly with each other.
  • B. Strategy (design pattern)
    Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
  • C. Strategy pattern
    The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
  • D. Composite pattern
    The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
  • E. Proxy pattern
    The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c699562484819086752091e3164a27 completed March 27, 2026, 2:51 p.m.
NER Named-entity recognition batch_69c701bfb67c81908b416802eaf0faac completed March 27, 2026, 10:16 p.m.
NED1 Entity disambiguation (via context triple) batch_69c8ac9527088190b3d7fd0987e66f35 completed March 29, 2026, 4:37 a.m.
Created at: March 27, 2026, 4 p.m.