Triple
T7665706
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Memento (design pattern) |
E173617
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object | Prototype (design pattern) |
E173607
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Prototype (design pattern) | Statement: [Memento (design pattern), relatedTo, Prototype (design pattern)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Prototype (design pattern) Context triple: [Memento (design pattern), relatedTo, Prototype (design pattern)]
-
A.
Prototype
"Prototype" is a genre-blending, futuristic soul track by André 3000 (André Lauren Benjamin) that showcases his experimental approach to R&B and funk.
-
B.
Prototype
chosen
Prototype is a creational design pattern that enables cloning existing objects to create new instances instead of instantiating classes directly.
-
C.
The Prototype
The Prototype is the early ring persona of professional wrestler and actor John Cena, used during his developmental days before he rose to fame in WWE under his real name.
-
D.
Design Patterns: Elements of Reusable Object-Oriented Software
Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
-
E.
Template Method
Template Method is a behavioral design pattern that defines the skeleton of an algorithm in a base class while allowing subclasses to override specific steps without changing the algorithm’s overall structure.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c699562484819086752091e3164a27 |
completed | March 27, 2026, 2:51 p.m. |
| NER | Named-entity recognition | batch_69c701bfb67c81908b416802eaf0faac |
completed | March 27, 2026, 10:16 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c89b1fdccc8190a69b4745dc3b2347 |
completed | March 29, 2026, 3:23 a.m. |
Created at: March 27, 2026, 4 p.m.