Triple

T7665694
Position Surface form Disambiguated ID Type / Status
Subject Memento (design pattern) E173617 entity
Predicate category P87 FINISHED
Object Gang of Four design pattern
A Gang of Four design pattern is one of the foundational object-oriented software design solutions cataloged in the influential book "Design Patterns: Elements of Reusable Object-Oriented Software."
E689383 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Gang of Four design pattern | Statement: [Memento (design pattern), category, Gang of Four design pattern]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Gang of Four design pattern
Context triple: [Memento (design pattern), category, Gang of Four design pattern]
  • A. Strategy (design pattern)
    Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
  • B. Composite pattern
    The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
  • C. Strategy pattern
    The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
  • D. Strangler Fig pattern
    The Strangler Fig pattern is a software design and migration approach that incrementally replaces legacy systems by building new functionality around them until the old system can be safely retired.
  • E. Design Patterns: Elements of Reusable Object-Oriented Software
    Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Gang of Four design pattern
Triple: [Memento (design pattern), category, Gang of Four design pattern]
Generated description
A Gang of Four design pattern is one of the foundational object-oriented software design solutions cataloged in the influential book "Design Patterns: Elements of Reusable Object-Oriented Software."
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Gang of Four design pattern
Target entity description: A Gang of Four design pattern is one of the foundational object-oriented software design solutions cataloged in the influential book "Design Patterns: Elements of Reusable Object-Oriented Software."
  • A. Strategy (design pattern)
    Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
  • B. Composite pattern
    The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
  • C. Strategy pattern
    The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
  • D. Strangler Fig pattern
    The Strangler Fig pattern is a software design and migration approach that incrementally replaces legacy systems by building new functionality around them until the old system can be safely retired.
  • E. Design Patterns: Elements of Reusable Object-Oriented Software
    Design Patterns: Elements of Reusable Object-Oriented Software is a seminal software engineering book by the "Gang of Four" that catalogues foundational object-oriented design patterns widely used in software development.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c699562484819086752091e3164a27 completed March 27, 2026, 2:51 p.m.
NER Named-entity recognition batch_69c701bfb67c81908b416802eaf0faac completed March 27, 2026, 10:16 p.m.
NED1 Entity disambiguation (via context triple) batch_69c8fa25e4a881909af09d8cbe6852dd completed March 29, 2026, 10:08 a.m.
NEDg Description generation batch_69c8fc426bf88190a97e55469daa56d6 completed March 29, 2026, 10:17 a.m.
NED2 Entity disambiguation (via description) batch_69c8fc5aca488190b52e8f0d336cda8e completed March 29, 2026, 10:18 a.m.
Created at: March 27, 2026, 4 p.m.