Triple
T7665566
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Chain of Responsibility |
E173614
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object |
Composite pattern
The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
|
E680644
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Composite pattern | Statement: [Chain of Responsibility, relatedTo, Composite pattern]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Composite pattern Context triple: [Chain of Responsibility, relatedTo, Composite pattern]
-
A.
Visitor design pattern
The Visitor design pattern is a behavioral software design pattern that lets you separate algorithms from the object structures they operate on, enabling new operations to be added without modifying the existing classes.
-
B.
Proxy pattern
The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
-
C.
Strategy (design pattern)
Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
-
D.
Strategy pattern
The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
-
E.
Abstract Factory
Abstract Factory is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Composite pattern Triple: [Chain of Responsibility, relatedTo, Composite pattern]
Generated description
The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Composite pattern Target entity description: The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
-
A.
Visitor design pattern
The Visitor design pattern is a behavioral software design pattern that lets you separate algorithms from the object structures they operate on, enabling new operations to be added without modifying the existing classes.
-
B.
Proxy pattern
The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
-
C.
Strategy (design pattern)
Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
-
D.
Strategy pattern
The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
-
E.
Abstract Factory
Abstract Factory is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c699562484819086752091e3164a27 |
completed | March 27, 2026, 2:51 p.m. |
| NER | Named-entity recognition | batch_69c701bfb67c81908b416802eaf0faac |
completed | March 27, 2026, 10:16 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c8a2206664819085c6825e63eadd6f |
completed | March 29, 2026, 3:53 a.m. |
| NEDg | Description generation | batch_69c8a2bc757c81909416e06cc53150ca |
completed | March 29, 2026, 3:55 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69c8a35d59d48190b486b4405d428469 |
completed | March 29, 2026, 3:58 a.m. |
Created at: March 27, 2026, 4 p.m.