Triple

T7665566
Position Surface form Disambiguated ID Type / Status
Subject Chain of Responsibility E173614 entity
Predicate relatedTo P37 FINISHED
Object Composite pattern
The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
E680644 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Composite pattern | Statement: [Chain of Responsibility, relatedTo, Composite pattern]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Composite pattern
Context triple: [Chain of Responsibility, relatedTo, Composite pattern]
  • A. Visitor design pattern
    The Visitor design pattern is a behavioral software design pattern that lets you separate algorithms from the object structures they operate on, enabling new operations to be added without modifying the existing classes.
  • B. Proxy pattern
    The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
  • C. Strategy (design pattern)
    Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
  • D. Strategy pattern
    The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
  • E. Abstract Factory
    Abstract Factory is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Composite pattern
Triple: [Chain of Responsibility, relatedTo, Composite pattern]
Generated description
The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Composite pattern
Target entity description: The Composite pattern is a structural design pattern that lets you treat individual objects and compositions of objects uniformly by organizing them into tree-like hierarchies.
  • A. Visitor design pattern
    The Visitor design pattern is a behavioral software design pattern that lets you separate algorithms from the object structures they operate on, enabling new operations to be added without modifying the existing classes.
  • B. Proxy pattern
    The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
  • C. Strategy (design pattern)
    Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
  • D. Strategy pattern
    The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
  • E. Abstract Factory
    Abstract Factory is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c699562484819086752091e3164a27 completed March 27, 2026, 2:51 p.m.
NER Named-entity recognition batch_69c701bfb67c81908b416802eaf0faac completed March 27, 2026, 10:16 p.m.
NED1 Entity disambiguation (via context triple) batch_69c8a2206664819085c6825e63eadd6f completed March 29, 2026, 3:53 a.m.
NEDg Description generation batch_69c8a2bc757c81909416e06cc53150ca completed March 29, 2026, 3:55 a.m.
NED2 Entity disambiguation (via description) batch_69c8a35d59d48190b486b4405d428469 completed March 29, 2026, 3:58 a.m.
Created at: March 27, 2026, 4 p.m.