Triple
T7665383
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Composite |
E173610
|
entity |
| Predicate | oftenUsedWith |
P4791
|
FINISHED |
| Object | Visitor design pattern |
E679870
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Visitor design pattern | Statement: [Composite, oftenUsedWith, Visitor design pattern]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Visitor design pattern Context triple: [Composite, oftenUsedWith, Visitor design pattern]
-
A.
Visitor design pattern
chosen
The Visitor design pattern is a behavioral software design pattern that lets you separate algorithms from the object structures they operate on, enabling new operations to be added without modifying the existing classes.
-
B.
Strategy pattern
The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
-
C.
ConcreteVisitor
ConcreteVisitor is a specific implementation of the Visitor pattern that defines the actual operations to be performed on elements of an object structure.
-
D.
Strategy (design pattern)
Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
-
E.
Iterator design pattern
The Iterator design pattern is a behavioral pattern that provides a standard way to sequentially access elements of a collection or aggregate object without exposing its underlying representation.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c699562484819086752091e3164a27 |
completed | March 27, 2026, 2:51 p.m. |
| NER | Named-entity recognition | batch_69c701bfb67c81908b416802eaf0faac |
completed | March 27, 2026, 10:16 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c8a2206664819085c6825e63eadd6f |
completed | March 29, 2026, 3:53 a.m. |
Created at: March 27, 2026, 4 p.m.