Triple
T7665324
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Bridge |
E173609
|
entity |
| Predicate | relatedTo |
P37
|
FINISHED |
| Object | Adapter pattern |
E173608
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Adapter pattern | Statement: [Bridge, relatedTo, Adapter pattern]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Adapter pattern Context triple: [Bridge, relatedTo, Adapter pattern]
-
A.
Proxy pattern
The Proxy pattern is a structural design pattern in software engineering that provides a surrogate or placeholder object to control access to another object, often adding lazy initialization, access control, logging, or remote communication.
-
B.
Strategy pattern
The Strategy pattern is a behavioral design pattern that enables selecting an algorithm’s implementation at runtime by encapsulating each algorithm in a separate interchangeable class.
-
C.
Adapter
chosen
Adapter is a structural design pattern that allows incompatible interfaces to work together by converting the interface of one class into an interface expected by clients.
-
D.
Visitor design pattern
The Visitor design pattern is a behavioral software design pattern that lets you separate algorithms from the object structures they operate on, enabling new operations to be added without modifying the existing classes.
-
E.
Strategy (design pattern)
Strategy is a behavioral design pattern that defines a family of interchangeable algorithms, encapsulates each one, and lets clients switch between them at runtime without changing their code.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c699562484819086752091e3164a27 |
completed | March 27, 2026, 2:51 p.m. |
| NER | Named-entity recognition | batch_69c701bfb67c81908b416802eaf0faac |
completed | March 27, 2026, 10:16 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c8a2206664819085c6825e63eadd6f |
completed | March 29, 2026, 3:53 a.m. |
Created at: March 27, 2026, 4 p.m.