Triple
T7659361
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Mike Royce |
E173463
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Lucky Louie |
E374576
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Lucky Louie | Statement: [Mike Royce, notableWork, Lucky Louie]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Lucky Louie Context triple: [Mike Royce, notableWork, Lucky Louie]
-
A.
Lucky Louie
chosen
Lucky Louie is a short-lived HBO sitcom created by and starring comedian Louis C.K., known for its raw, unfiltered portrayal of working-class family life in a multi-camera format.
-
B.
Mr. Lucky
Mr. Lucky is a blues album by John Lee Hooker that features his signature electric blues style and collaborations with several prominent guest musicians.
-
C.
Louie
Louie is the furry blue polar bear mascot of the NHL’s St. Louis Blues, known for entertaining fans at games and team events.
-
D.
Louie
Louie is an American dark comedy television series created by and starring Louis C.K., known for its blend of stand-up, surreal vignettes, and semi-autobiographical storytelling.
-
E.
Louie
Louie is a recurring character in the Pikmin video game series, known as Captain Olimar’s often hapless partner whose actions frequently trigger the games’ central crises.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c69955517c819085bc715b96d304d2 |
completed | March 27, 2026, 2:51 p.m. |
| NER | Named-entity recognition | batch_69c701a32f588190a7a923e8ce43f727 |
completed | March 27, 2026, 10:16 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c89b0d345081909a1d4475fa3876f5 |
completed | March 29, 2026, 3:22 a.m. |
Created at: March 27, 2026, 3:59 p.m.