Triple
T7600343
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Murray Sidman |
E179965
|
entity |
| Predicate | developed |
P73
|
FINISHED |
| Object | Sidman avoidance procedure |
E674660
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Sidman avoidance procedure | Statement: [Murray Sidman, developed, Sidman avoidance procedure]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Sidman avoidance procedure Context triple: [Murray Sidman, developed, Sidman avoidance procedure]
-
A.
Sidman avoidance procedure
chosen
The Sidman avoidance procedure is a type of operant conditioning paradigm in which an organism learns to avoid an aversive stimulus by responding in the absence of explicit warning signals, illustrating principles of avoidance learning and temporal control.
-
B.
Skinner box
The Skinner box is an experimental apparatus used in behavioral psychology to study and control animal learning through systematically administered rewards and punishments.
-
C.
The Structure of Behavior
The Structure of Behavior is a foundational philosophical work by Maurice Merleau-Ponty that critiques both empiricism and intellectualism while developing a phenomenological account of perception and embodied behavior.
-
D.
Operant conditioning
Operant conditioning is a learning process in which the likelihood of a behavior is modified by its consequences, such as rewards or punishments.
-
E.
Skinner
Skinner is a fictional member of the J-Squad military unit in the science fiction film "Edge of Tomorrow."
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c69f3487ec8190bf7acdf2dd91e6d6 |
completed | March 27, 2026, 3:16 p.m. |
| NER | Named-entity recognition | batch_69c6f9d9c55c8190841f3bf3225c096a |
completed | March 27, 2026, 9:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c86846192c81909154e6cf60b21157 |
completed | March 28, 2026, 11:46 p.m. |
Created at: March 27, 2026, 3:53 p.m.