Triple
T7279374
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | OpenCL |
E163108
|
entity |
| Predicate | supportsLanguageVersion |
P55177
|
FINISHED |
| Object |
OpenCL C 1.0
OpenCL C 1.0 is the original C-based kernel programming language specification used to write parallel compute kernels for execution on heterogeneous OpenCL devices such as GPUs and CPUs.
|
E163108
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenCL C 1.0 | Statement: [OpenCL, supportsLanguageVersion, OpenCL C 1.0]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: OpenCL C 1.0 Context triple: [OpenCL, supportsLanguageVersion, OpenCL C 1.0]
-
A.
OpenCL
OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
-
B.
OpenACC
OpenACC is a directive-based parallel programming standard designed to simplify the development of portable, high-performance code on heterogeneous systems such as GPUs and multicore CPUs.
-
C.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
D.
GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
-
E.
Khronos Group
Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: OpenCL C 1.0 Triple: [OpenCL, supportsLanguageVersion, OpenCL C 1.0]
Generated description
OpenCL C 1.0 is the original C-based kernel programming language specification used to write parallel compute kernels for execution on heterogeneous OpenCL devices such as GPUs and CPUs.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: OpenCL C 1.0 Target entity description: OpenCL C 1.0 is the original C-based kernel programming language specification used to write parallel compute kernels for execution on heterogeneous OpenCL devices such as GPUs and CPUs.
-
A.
OpenCL
chosen
OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
-
B.
OpenACC
OpenACC is a directive-based parallel programming standard designed to simplify the development of portable, high-performance code on heterogeneous systems such as GPUs and multicore CPUs.
-
C.
OpenGL ES
OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
-
D.
GLSL
GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
-
E.
Khronos Group
Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
- F. None of above.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c6885c5964819085b209701769877f |
completed | March 27, 2026, 1:38 p.m. |
| NER | Named-entity recognition | batch_69c6eb3251808190bd9da71bc183c945 |
completed | March 27, 2026, 8:40 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c7db3450208190b67e4329a531ad0c |
completed | March 28, 2026, 1:44 p.m. |
| NEDg | Description generation | batch_69c7dc567004819089c6c4b5322f275f |
completed | March 28, 2026, 1:49 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69c7dd18f8d481908bd7ac86e4388ce5 |
completed | March 28, 2026, 1:52 p.m. |
Created at: March 27, 2026, 2:59 p.m.