Triple

T7279374
Position Surface form Disambiguated ID Type / Status
Subject OpenCL E163108 entity
Predicate supportsLanguageVersion P55177 FINISHED
Object OpenCL C 1.0
OpenCL C 1.0 is the original C-based kernel programming language specification used to write parallel compute kernels for execution on heterogeneous OpenCL devices such as GPUs and CPUs.
E163108 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenCL C 1.0 | Statement: [OpenCL, supportsLanguageVersion, OpenCL C 1.0]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: OpenCL C 1.0
Context triple: [OpenCL, supportsLanguageVersion, OpenCL C 1.0]
  • A. OpenCL
    OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
  • B. OpenACC
    OpenACC is a directive-based parallel programming standard designed to simplify the development of portable, high-performance code on heterogeneous systems such as GPUs and multicore CPUs.
  • C. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • D. GLSL
    GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
  • E. Khronos Group
    Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: OpenCL C 1.0
Triple: [OpenCL, supportsLanguageVersion, OpenCL C 1.0]
Generated description
OpenCL C 1.0 is the original C-based kernel programming language specification used to write parallel compute kernels for execution on heterogeneous OpenCL devices such as GPUs and CPUs.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: OpenCL C 1.0
Target entity description: OpenCL C 1.0 is the original C-based kernel programming language specification used to write parallel compute kernels for execution on heterogeneous OpenCL devices such as GPUs and CPUs.
  • A. OpenCL chosen
    OpenCL is an open, cross-platform framework for writing programs that execute across heterogeneous systems including CPUs, GPUs, and other processors.
  • B. OpenACC
    OpenACC is a directive-based parallel programming standard designed to simplify the development of portable, high-performance code on heterogeneous systems such as GPUs and multicore CPUs.
  • C. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • D. GLSL
    GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
  • E. Khronos Group
    Khronos Group is an open industry consortium that develops royalty-free open standards for graphics, compute, and media APIs across multiple platforms and devices.
  • F. None of above.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c6885c5964819085b209701769877f completed March 27, 2026, 1:38 p.m.
NER Named-entity recognition batch_69c6eb3251808190bd9da71bc183c945 completed March 27, 2026, 8:40 p.m.
NED1 Entity disambiguation (via context triple) batch_69c7db3450208190b67e4329a531ad0c completed March 28, 2026, 1:44 p.m.
NEDg Description generation batch_69c7dc567004819089c6c4b5322f275f completed March 28, 2026, 1:49 p.m.
NED2 Entity disambiguation (via description) batch_69c7dd18f8d481908bd7ac86e4388ce5 completed March 28, 2026, 1:52 p.m.
Created at: March 27, 2026, 2:59 p.m.