Triple

T7187662
Position Surface form Disambiguated ID Type / Status
Subject Tanooki Suit E167610 entity
Predicate gameplayEffect P68390 FINISHED
Object Allows player to fly for a limited time LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Allows player to fly for a limited time | Statement: [Tanooki Suit, gameplayEffect, Allows player to fly for a limited time]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayEffect
Context triple: [Tanooki Suit, gameplayEffect, Allows player to fly for a limited time]
  • A. notableEffect
    Indicates that one entity has a significant impact, consequence, or influence on another entity or situation.
  • B. tierEffect
    Indicates how belonging to a particular tier influences or modifies the outcome, behavior, or properties associated with that tier.
  • C. eventEffect
    Indicates the resulting change, outcome, or consequence that one event has on another state, entity, or event.
  • D. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • E. temporaryEffect chosen
    Indicates that one entity causes or experiences an effect that is limited in duration and does not produce a lasting change.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c6888b5248819090499a884ee3ec39 completed March 27, 2026, 1:39 p.m.
NER Named-entity recognition batch_69c6e8e2506881909fc4e81b9b79e873 completed March 27, 2026, 8:30 p.m.
PD Predicate disambiguation batch_69c6e752385c819096fbab55566ee2a8 completed March 27, 2026, 8:23 p.m.
Created at: March 27, 2026, 2:50 p.m.