Triple

T7132280
Position Surface form Disambiguated ID Type / Status
Subject Akatek E166217 entity
Predicate hasAlternativeName P39 FINISHED
Object Akateko E411186 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Akateko | Statement: [Akatek, hasAlternativeName, Akateko]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Akateko
Context triple: [Akatek, hasAlternativeName, Akateko]
  • A. Akateko chosen
    Akateko is a Mayan language spoken primarily by the Akateko people in the western highlands of Guatemala and parts of southern Mexico.
  • B. Aku Uka
    Aku Uka is the paramount traditional monarch of the Jukun people, historically associated with the ancient Kwararafa kingdom in present-day Taraba State, Nigeria.
  • C. Agutaynen
    Agutaynen is an Austronesian language spoken by the Agutaynen people in the Philippines, primarily in the province of Palawan.
  • D. Awakatek
    Awakatek is a Mayan language spoken by the Awakatek people of Guatemala, closely related to Tektitek and part of the broader Mayan language family.
  • E. Aku Aku
    Aku Aku is a sentient wooden mask who guides and protects Crash Bandicoot throughout the Crash Bandicoot video game series.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c68884a9388190af42f90d1c1a7151 completed March 27, 2026, 1:39 p.m.
NER Named-entity recognition batch_69c6e66f15b88190bc1fb0f0a8af16a6 completed March 27, 2026, 8:19 p.m.
NED1 Entity disambiguation (via context triple) batch_69c7a341ede88190b43f26f1dad7bf70 completed March 28, 2026, 9:45 a.m.
Created at: March 27, 2026, 2:45 p.m.