Triple
T6991667
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Inferno operating system |
E162098
|
entity |
| Predicate | hasComponent |
P35
|
FINISHED |
| Object | Limbo compiler |
E435370
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Limbo compiler | Statement: [Inferno operating system, hasComponent, Limbo compiler]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Limbo compiler Context triple: [Inferno operating system, hasComponent, Limbo compiler]
-
A.
Limbo programming language
chosen
Limbo is a concurrent, modular programming language designed at Bell Labs for building distributed systems, notably used in the Inferno operating system.
-
B.
Vale programming language
Vale is a memory-safe, performance-focused systems programming language that explores region-based memory management and borrow-checking concepts similar to those in Rust.
-
C.
Odin programming language
Odin is a statically typed, compiled systems programming language focused on simplicity, data-oriented design, and high performance as an alternative to C.
-
D.
LuaJIT
LuaJIT is a high-performance just-in-time compiler and runtime for the Lua programming language, designed to provide significantly faster execution while maintaining compatibility with standard Lua.
-
E.
Oberon programming language
The Oberon programming language is a minimalist, modular, and strongly typed language designed by Niklaus Wirth as the successor to Modula-2, emphasizing simplicity and efficiency in both language and operating system design.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c68856d7808190ab33ee914640281b |
completed | March 27, 2026, 1:38 p.m. |
| NER | Named-entity recognition | batch_69c6dbc1f63c8190837cfd71cf5ed613 |
completed | March 27, 2026, 7:34 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c761d6ed5481909ccf1650fe6dc747 |
completed | March 28, 2026, 5:06 a.m. |
Created at: March 27, 2026, 2:32 p.m.