Triple

T6991667
Position Surface form Disambiguated ID Type / Status
Subject Inferno operating system E162098 entity
Predicate hasComponent P35 FINISHED
Object Limbo compiler E435370 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Limbo compiler | Statement: [Inferno operating system, hasComponent, Limbo compiler]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Limbo compiler
Context triple: [Inferno operating system, hasComponent, Limbo compiler]
  • A. Limbo programming language chosen
    Limbo is a concurrent, modular programming language designed at Bell Labs for building distributed systems, notably used in the Inferno operating system.
  • B. Vale programming language
    Vale is a memory-safe, performance-focused systems programming language that explores region-based memory management and borrow-checking concepts similar to those in Rust.
  • C. Odin programming language
    Odin is a statically typed, compiled systems programming language focused on simplicity, data-oriented design, and high performance as an alternative to C.
  • D. LuaJIT
    LuaJIT is a high-performance just-in-time compiler and runtime for the Lua programming language, designed to provide significantly faster execution while maintaining compatibility with standard Lua.
  • E. Oberon programming language
    The Oberon programming language is a minimalist, modular, and strongly typed language designed by Niklaus Wirth as the successor to Modula-2, emphasizing simplicity and efficiency in both language and operating system design.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c68856d7808190ab33ee914640281b completed March 27, 2026, 1:38 p.m.
NER Named-entity recognition batch_69c6dbc1f63c8190837cfd71cf5ed613 completed March 27, 2026, 7:34 p.m.
NED1 Entity disambiguation (via context triple) batch_69c761d6ed5481909ccf1650fe6dc747 completed March 28, 2026, 5:06 a.m.
Created at: March 27, 2026, 2:32 p.m.