Triple

T6796233
Position Surface form Disambiguated ID Type / Status
Subject Guards! Guards! E156059 entity
Predicate setting P1957 FINISHED
Object Ankh-Morpork E620057 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Ankh-Morpork | Statement: [Guards! Guards!, setting, Ankh-Morpork]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Ankh-Morpork
Context triple: [Guards! Guards!, setting, Ankh-Morpork]
  • A. Ankh-Morpork chosen
    Ankh-Morpork is a sprawling, grimy yet vibrant fantasy metropolis in Terry Pratchett’s Discworld series, known for its corrupt politics, diverse inhabitants, and darkly comic atmosphere.
  • B. Metrodorea
    Metrodorea is a small genus of flowering plants in the citrus family Rutaceae, native to South America.
  • C. Ilminster
    Ilminster is a historic market town in Somerset, England, known for its medieval church and traditional rural character.
  • D. Morden
    Morden is a suburban district in the London Borough of Merton, best known as the southern terminus of the London Underground’s Northern line.
  • E. Dunwall
    Dunwall is a grim, plague-ridden industrial city inspired by Victorian London that serves as the primary setting of the Dishonored video game series.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c6881844448190a65822d9b39d7f88 completed March 27, 2026, 1:37 p.m.
NER Named-entity recognition batch_69c6d2c872f0819092f21e8fdbecc667 completed March 27, 2026, 6:56 p.m.
NED1 Entity disambiguation (via context triple) batch_69c74253f9b4819099057c730237c269 completed March 28, 2026, 2:52 a.m.
Created at: March 27, 2026, 2:15 p.m.