Triple

T5947126
Position Surface form Disambiguated ID Type / Status
Subject Dionysius of Halicarnassus E132306 entity
Predicate work P12692 FINISHED
Object On Imitation
"On Imitation" is a lost rhetorical treatise by the ancient Greek critic Dionysius of Halicarnassus that discussed literary style and the principles of imitating classical authors.
E556762 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: On Imitation | Statement: [Dionysius of Halicarnassus, work, On Imitation]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: On Imitation
Context triple: [Dionysius of Halicarnassus, work, On Imitation]
  • A. Artificial Mind & Movement
    Artificial Mind & Movement was a Canadian video game development studio known for creating licensed titles and later rebranding as Behaviour Interactive.
  • B. The Emotion Machine
    The Emotion Machine is a 2006 book by artificial intelligence pioneer Marvin Minsky that explores how human thinking and emotions can be understood as computational processes of the mind.
  • C. How to Create a Mind
    "How to Create a Mind" is a nonfiction book by futurist Ray Kurzweil that explores the workings of human intelligence and proposes designs for advanced artificial intelligence based on the brain’s principles.
  • D. Learning to See by Moving
    "Learning to See by Moving" is a research work in computer vision that explores how visual understanding can emerge from an agent’s own movement and interaction with the environment, rather than from static images alone.
  • E. Of Simulation and Dissimulation
    "Of Simulation and Dissimulation" is a philosophical essay by Francis Bacon that examines the moral and practical implications of concealing or feigning intentions in social and political life.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: On Imitation
Triple: [Dionysius of Halicarnassus, work, On Imitation]
Generated description
"On Imitation" is a lost rhetorical treatise by the ancient Greek critic Dionysius of Halicarnassus that discussed literary style and the principles of imitating classical authors.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: On Imitation
Target entity description: "On Imitation" is a lost rhetorical treatise by the ancient Greek critic Dionysius of Halicarnassus that discussed literary style and the principles of imitating classical authors.
  • A. Artificial Mind & Movement
    Artificial Mind & Movement was a Canadian video game development studio known for creating licensed titles and later rebranding as Behaviour Interactive.
  • B. The Emotion Machine
    The Emotion Machine is a 2006 book by artificial intelligence pioneer Marvin Minsky that explores how human thinking and emotions can be understood as computational processes of the mind.
  • C. How to Create a Mind
    "How to Create a Mind" is a nonfiction book by futurist Ray Kurzweil that explores the workings of human intelligence and proposes designs for advanced artificial intelligence based on the brain’s principles.
  • D. Learning to See by Moving
    "Learning to See by Moving" is a research work in computer vision that explores how visual understanding can emerge from an agent’s own movement and interaction with the environment, rather than from static images alone.
  • E. Of Simulation and Dissimulation
    "Of Simulation and Dissimulation" is a philosophical essay by Francis Bacon that examines the moral and practical implications of concealing or feigning intentions in social and political life.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69c00869d3308190af89b2453e0f7546 completed March 22, 2026, 3:19 p.m.
NER Named-entity recognition batch_69c0393bd4488190bba68d9c6e872e04 completed March 22, 2026, 6:47 p.m.
NED1 Entity disambiguation (via context triple) batch_69c0c08a11f48190b16ca30842f23ce5 completed March 23, 2026, 4:24 a.m.
NEDg Description generation batch_69c0c351dcf88190a21b9c782cc06809 completed March 23, 2026, 4:36 a.m.
NED2 Entity disambiguation (via description) batch_69c0c3e09a288190a230dd40d94dc7ba completed March 23, 2026, 4:38 a.m.
Created at: March 22, 2026, 4:01 p.m.