Triple
T5947126
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Dionysius of Halicarnassus |
E132306
|
entity |
| Predicate | work |
P12692
|
FINISHED |
| Object |
On Imitation
"On Imitation" is a lost rhetorical treatise by the ancient Greek critic Dionysius of Halicarnassus that discussed literary style and the principles of imitating classical authors.
|
E556762
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: On Imitation | Statement: [Dionysius of Halicarnassus, work, On Imitation]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: On Imitation Context triple: [Dionysius of Halicarnassus, work, On Imitation]
-
A.
Artificial Mind & Movement
Artificial Mind & Movement was a Canadian video game development studio known for creating licensed titles and later rebranding as Behaviour Interactive.
-
B.
The Emotion Machine
The Emotion Machine is a 2006 book by artificial intelligence pioneer Marvin Minsky that explores how human thinking and emotions can be understood as computational processes of the mind.
-
C.
How to Create a Mind
"How to Create a Mind" is a nonfiction book by futurist Ray Kurzweil that explores the workings of human intelligence and proposes designs for advanced artificial intelligence based on the brain’s principles.
-
D.
Learning to See by Moving
"Learning to See by Moving" is a research work in computer vision that explores how visual understanding can emerge from an agent’s own movement and interaction with the environment, rather than from static images alone.
-
E.
Of Simulation and Dissimulation
"Of Simulation and Dissimulation" is a philosophical essay by Francis Bacon that examines the moral and practical implications of concealing or feigning intentions in social and political life.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: On Imitation Triple: [Dionysius of Halicarnassus, work, On Imitation]
Generated description
"On Imitation" is a lost rhetorical treatise by the ancient Greek critic Dionysius of Halicarnassus that discussed literary style and the principles of imitating classical authors.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: On Imitation Target entity description: "On Imitation" is a lost rhetorical treatise by the ancient Greek critic Dionysius of Halicarnassus that discussed literary style and the principles of imitating classical authors.
-
A.
Artificial Mind & Movement
Artificial Mind & Movement was a Canadian video game development studio known for creating licensed titles and later rebranding as Behaviour Interactive.
-
B.
The Emotion Machine
The Emotion Machine is a 2006 book by artificial intelligence pioneer Marvin Minsky that explores how human thinking and emotions can be understood as computational processes of the mind.
-
C.
How to Create a Mind
"How to Create a Mind" is a nonfiction book by futurist Ray Kurzweil that explores the workings of human intelligence and proposes designs for advanced artificial intelligence based on the brain’s principles.
-
D.
Learning to See by Moving
"Learning to See by Moving" is a research work in computer vision that explores how visual understanding can emerge from an agent’s own movement and interaction with the environment, rather than from static images alone.
-
E.
Of Simulation and Dissimulation
"Of Simulation and Dissimulation" is a philosophical essay by Francis Bacon that examines the moral and practical implications of concealing or feigning intentions in social and political life.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c00869d3308190af89b2453e0f7546 |
completed | March 22, 2026, 3:19 p.m. |
| NER | Named-entity recognition | batch_69c0393bd4488190bba68d9c6e872e04 |
completed | March 22, 2026, 6:47 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c0c08a11f48190b16ca30842f23ce5 |
completed | March 23, 2026, 4:24 a.m. |
| NEDg | Description generation | batch_69c0c351dcf88190a21b9c782cc06809 |
completed | March 23, 2026, 4:36 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69c0c3e09a288190a230dd40d94dc7ba |
completed | March 23, 2026, 4:38 a.m. |
Created at: March 22, 2026, 4:01 p.m.