Triple
T575234
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | C++ |
E13747
|
entity |
| Predicate | hasMajorCompiler |
P16200
|
FINISHED |
| Object | MSVC |
E5696
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: MSVC | Statement: [C++, hasMajorCompiler, MSVC]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: MSVC Context triple: [C++, hasMajorCompiler, MSVC]
-
A.
MinGW
MinGW is a minimalist development environment for native Microsoft Windows applications that provides GNU toolchain components like GCC and related utilities.
-
B.
Visual Studio
chosen
Visual Studio is Microsoft's integrated development environment (IDE) used for building, debugging, and deploying applications across Windows, web, cloud, and mobile platforms.
-
C.
Clang
Clang is a modern, open-source C, C++, and Objective-C compiler front end for the LLVM project, known for its fast compilation, expressive diagnostics, and modular design.
-
D.
C++
C++ is a high-performance, general-purpose programming language widely used for system/software development, game engines, and performance-critical applications.
-
E.
DirectX
DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a4933fa4d88190a7949cc83c08c5c1 |
completed | March 1, 2026, 7:27 p.m. |
| NER | Named-entity recognition | batch_69a49d28af148190acad3cfb809ff2f2 |
completed | March 1, 2026, 8:10 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69a4ff4db0248190b2b3ca0290467313 |
completed | March 2, 2026, 3:09 a.m. |
Created at: March 1, 2026, 7:33 p.m.