Triple
T5742047
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ilan Eshkeri |
E126637
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object |
Ghost of Tsushima (video game score)
Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
|
E543133
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Ghost of Tsushima (video game score) | Statement: [Ilan Eshkeri, notableWork, Ghost of Tsushima (video game score)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Ghost of Tsushima (video game score) Context triple: [Ilan Eshkeri, notableWork, Ghost of Tsushima (video game score)]
-
A.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
B.
The Last Samurai (2003 film) score
The Last Samurai (2003 film) score is a sweeping, emotionally charged orchestral soundtrack by Hans Zimmer that blends Western symphonic elements with traditional Japanese instrumentation to underscore the film’s epic and introspective themes.
-
C.
Assassin's Creed IV: Black Flag (video game score)
Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
-
D.
Crouching Tiger, Hidden Dragon (film score)
Crouching Tiger, Hidden Dragon (film score) is Tan Dun’s acclaimed, Academy Award–winning orchestral and world music soundtrack for Ang Lee’s wuxia film, noted for its blend of Eastern and Western musical traditions and Yo-Yo Ma’s cello performances.
-
E.
Squid Game (original score)
Squid Game (original score) is the tense, atmospheric musical soundtrack composed by Jung Jae-il for the hit South Korean survival drama series "Squid Game."
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Ghost of Tsushima (video game score) Triple: [Ilan Eshkeri, notableWork, Ghost of Tsushima (video game score)]
Generated description
Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Ghost of Tsushima (video game score) Target entity description: Ghost of Tsushima (video game score) is an orchestral and traditional Japanese-influenced soundtrack composed for the action-adventure video game Ghost of Tsushima, known for its atmospheric, cinematic music that enhances the game's samurai-era setting.
-
A.
The Last of Us Part II (video game score)
The Last of Us Part II (video game score) is a moody, atmospheric soundtrack by Gustavo Santaolalla that blends sparse acoustic motifs with tense, emotional soundscapes to underscore the game's dark, character-driven narrative.
-
B.
The Last Samurai (2003 film) score
The Last Samurai (2003 film) score is a sweeping, emotionally charged orchestral soundtrack by Hans Zimmer that blends Western symphonic elements with traditional Japanese instrumentation to underscore the film’s epic and introspective themes.
-
C.
Assassin's Creed IV: Black Flag (video game score)
Assassin's Creed IV: Black Flag (video game score) is the orchestral soundtrack composed by Brian Tyler for the 2013 open-world pirate-themed installment of the Assassin's Creed video game series.
-
D.
Crouching Tiger, Hidden Dragon (film score)
Crouching Tiger, Hidden Dragon (film score) is Tan Dun’s acclaimed, Academy Award–winning orchestral and world music soundtrack for Ang Lee’s wuxia film, noted for its blend of Eastern and Western musical traditions and Yo-Yo Ma’s cello performances.
-
E.
Squid Game (original score)
Squid Game (original score) is the tense, atmospheric musical soundtrack composed by Jung Jae-il for the hit South Korean survival drama series "Squid Game."
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c0083179548190b384b0bf3c08ca4d |
completed | March 22, 2026, 3:18 p.m. |
| NER | Named-entity recognition | batch_69c025852a2c819080521e5b98c00bdc |
completed | March 22, 2026, 5:23 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c07e1bfe4481908740aa20d55ec8f6 |
completed | March 22, 2026, 11:41 p.m. |
| NEDg | Description generation | batch_69c08a2bc1b08190998a7e5eb8d6d6ac |
completed | March 23, 2026, 12:32 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69c08a85b508819088464b97b6c9bb99 |
completed | March 23, 2026, 12:34 a.m. |
Created at: March 22, 2026, 3:48 p.m.