Triple
T5513621
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Infocom |
E144627
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Zork I |
E528489
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Zork I | Statement: [Infocom, notableWork, Zork I]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Zork I Context triple: [Infocom, notableWork, Zork I]
-
A.
Zork
chosen
Zork is a pioneering text-based adventure video game series known for its rich interactive fiction, challenging puzzles, and influential role in early computer gaming.
-
B.
Day of the Tentacle
Day of the Tentacle is a 1993 comedic point-and-click adventure game by LucasArts, celebrated for its time-travel puzzle mechanics, cartoon-style art, and witty writing.
-
C.
Maniac Mansion
Maniac Mansion is a 1987 point-and-click adventure game known for its dark humor, multiple playable characters, and pioneering influence on the graphic adventure genre.
-
D.
SCUMM
SCUMM is a scripting engine and game development system created by LucasArts that powered many of its classic point-and-click adventure games.
-
E.
Pitfall
Pitfall is a 1948 American film noir crime drama directed by André De Toth, noted for its dark exploration of suburban discontent and moral compromise.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69c008f77ff88190b0cd50ca207295d1 |
completed | March 22, 2026, 3:21 p.m. |
| NER | Named-entity recognition | batch_69c01f599d0881909ce86fcc45d4d920 |
completed | March 22, 2026, 4:56 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69c04cc0735881909b7ea6909570a750 |
completed | March 22, 2026, 8:10 p.m. |
Created at: March 22, 2026, 3:33 p.m.