Triple

T5432858
Position Surface form Disambiguated ID Type / Status
Subject SpriteKit E121536 entity
Predicate includes P1393 FINISHED
Object SKEmitterNode
SKEmitterNode is a SpriteKit class used to create and control particle-based visual effects such as fire, smoke, and explosions in 2D games and animations.
E121536 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKEmitterNode | Statement: [SpriteKit, includes, SKEmitterNode]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKEmitterNode
Context triple: [SpriteKit, includes, SKEmitterNode]
  • A. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • B. Omniverse Kit
    Omniverse Kit is a modular, extensible development framework from NVIDIA for building custom 3D simulation, visualization, and collaboration applications on the Omniverse platform.
  • C. Pym Particles
    Pym Particles are fictional subatomic particles in Marvel Comics that enable dramatic size and mass manipulation, most famously used by Ant-Man and related heroes.
  • D. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • E. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SKEmitterNode
Triple: [SpriteKit, includes, SKEmitterNode]
Generated description
SKEmitterNode is a SpriteKit class used to create and control particle-based visual effects such as fire, smoke, and explosions in 2D games and animations.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: SKEmitterNode
Target entity description: SKEmitterNode is a SpriteKit class used to create and control particle-based visual effects such as fire, smoke, and explosions in 2D games and animations.
  • A. SpriteKit chosen
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • B. Omniverse Kit
    Omniverse Kit is a modular, extensible development framework from NVIDIA for building custom 3D simulation, visualization, and collaboration applications on the Omniverse platform.
  • C. Pym Particles
    Pym Particles are fictional subatomic particles in Marvel Comics that enable dramatic size and mass manipulation, most famously used by Ant-Man and related heroes.
  • D. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • E. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • F. None of above.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd463c65f0819082ee6483ab4b466a completed March 20, 2026, 1:06 p.m.
NER Named-entity recognition batch_69bd8840ade481909dae2eecc77d73b8 completed March 20, 2026, 5:47 p.m.
NED1 Entity disambiguation (via context triple) batch_69bf3ac985e48190ba9610e0563c73ab completed March 22, 2026, 12:41 a.m.
NEDg Description generation batch_69bf3b663b148190807d35421c911d74 completed March 22, 2026, 12:44 a.m.
NED2 Entity disambiguation (via description) batch_69bf3c2b9d04819081a946e9f68c4eb2 completed March 22, 2026, 12:47 a.m.
Created at: March 20, 2026, 2:06 p.m.