Triple

T5297444
Position Surface form Disambiguated ID Type / Status
Subject Card Sound E119889 entity
Predicate hasBridge P386 FINISHED
Object Card Sound Bridge E119889 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Card Sound Bridge | Statement: [Card Sound, hasBridge, Card Sound Bridge]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Card Sound Bridge
Context triple: [Card Sound, hasBridge, Card Sound Bridge]
  • A. Card Sound chosen
    Card Sound is a shallow, mangrove-fringed body of water in southern Florida that forms part of the northern Florida Keys and connects Biscayne Bay to Florida Bay.
  • B. The Sound Factory
    The Sound Factory is a renowned Los Angeles recording studio known for hosting sessions by prominent jazz and rock artists, including Charles Mingus.
  • C. Stetsasonic
    Stetsasonic is an influential Brooklyn-based hip hop group from the 1980s known for pioneering the fusion of live band instrumentation with rap music.
  • D. Signature Bridge
    Signature Bridge is a modern cable-stayed bridge in Delhi, India, known for its iconic asymmetrical design and role in easing traffic across the Yamuna River.
  • E. Bridges
    Bridges is the fictional United Cities of America organization in the video game "Death Stranding," responsible for reconnecting isolated cities and managing porters like Sam Porter Bridges.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd446f22b88190b6a47fb91c68a3e7 completed March 20, 2026, 12:58 p.m.
NER Named-entity recognition batch_69bd85053e3c8190b28648056d6c5710 completed March 20, 2026, 5:33 p.m.
NED1 Entity disambiguation (via context triple) batch_69bf10e8212081908376eafc0291e078 completed March 21, 2026, 9:43 p.m.
Created at: March 20, 2026, 1:53 p.m.