Triple
T5167073
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Kurt Akeley |
E116585
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | RealityEngine graphics system at Silicon Graphics |
E203722
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RealityEngine graphics system at Silicon Graphics | Statement: [Kurt Akeley, notableWork, RealityEngine graphics system at Silicon Graphics]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: RealityEngine graphics system at Silicon Graphics Context triple: [Kurt Akeley, notableWork, RealityEngine graphics system at Silicon Graphics]
-
A.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
B.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
C.
Silicon Graphics workstations
chosen
Silicon Graphics workstations were high-performance graphics and computing systems renowned in the 1980s and 1990s for advanced 3D visualization, animation, and scientific computing.
-
D.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
E.
SIGGRAPH Real-Time Live!
SIGGRAPH Real-Time Live! is a live showcase event at the SIGGRAPH conference where developers present cutting-edge, real-time computer graphics and interactive techniques on stage.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd445ff97c81909a2615cc56235470 |
completed | March 20, 2026, 12:58 p.m. |
| NER | Named-entity recognition | batch_69bd792c5ea88190b6aa0e519c744155 |
completed | March 20, 2026, 4:43 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69bed93b85188190927d448e09a46425 |
completed | March 21, 2026, 5:45 p.m. |
Created at: March 20, 2026, 1:45 p.m.