Triple

T515075
Position Surface form Disambiguated ID Type / Status
Subject Adam Vinatieri E10687 entity
Predicate nickname P55 FINISHED
Object Automatic Adam
Automatic Adam is the nickname of Adam Vinatieri, a legendary NFL placekicker renowned for his clutch, game-winning field goals in high-pressure situations.
E64030 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Automatic Adam | Statement: [Adam Vinatieri, nickname, Automatic Adam]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Automatic Adam
Context triple: [Adam Vinatieri, nickname, Automatic Adam]
  • A. Generative Adversarial Networks
    Generative Adversarial Networks are a class of machine learning models in which two neural networks compete to generate highly realistic synthetic data, such as images, audio, or text.
  • B. “A fast learning algorithm for deep belief nets”
    “A fast learning algorithm for deep belief nets” is a seminal 2006 paper by Geoffrey Hinton that introduced an efficient unsupervised pretraining method for deep neural networks using stacked restricted Boltzmann machines.
  • C. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • D. Boltzmann machines
    Boltzmann machines are stochastic recurrent neural networks used for learning complex probability distributions, foundational in unsupervised learning and energy-based models.
  • E. “Learning representations by back-propagating errors”
    “Learning representations by back-propagating errors” is a landmark 1986 research paper that popularized the backpropagation algorithm for training multi-layer neural networks, helping to launch the modern field of deep learning.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Automatic Adam
Triple: [Adam Vinatieri, nickname, Automatic Adam]
Generated description
Automatic Adam is the nickname of Adam Vinatieri, a legendary NFL placekicker renowned for his clutch, game-winning field goals in high-pressure situations.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Automatic Adam
Target entity description: Automatic Adam is the nickname of Adam Vinatieri, a legendary NFL placekicker renowned for his clutch, game-winning field goals in high-pressure situations.
  • A. Generative Adversarial Networks
    Generative Adversarial Networks are a class of machine learning models in which two neural networks compete to generate highly realistic synthetic data, such as images, audio, or text.
  • B. “A fast learning algorithm for deep belief nets”
    “A fast learning algorithm for deep belief nets” is a seminal 2006 paper by Geoffrey Hinton that introduced an efficient unsupervised pretraining method for deep neural networks using stacked restricted Boltzmann machines.
  • C. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • D. Boltzmann machines
    Boltzmann machines are stochastic recurrent neural networks used for learning complex probability distributions, foundational in unsupervised learning and energy-based models.
  • E. “Learning representations by back-propagating errors”
    “Learning representations by back-propagating errors” is a landmark 1986 research paper that popularized the backpropagation algorithm for training multi-layer neural networks, helping to launch the modern field of deep learning.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69a2e84a0d08819087e01863fcd9abf1 completed Feb. 28, 2026, 1:06 p.m.
NER Named-entity recognition batch_69a2f1836b688190a60cc901a8724159 completed Feb. 28, 2026, 1:45 p.m.
NED1 Entity disambiguation (via context triple) batch_69a4a14f9cc88190ada7a80d5f8ec6fc completed March 1, 2026, 8:27 p.m.
NEDg Description generation batch_69a4a1c63d34819085387882bbc67041 completed March 1, 2026, 8:29 p.m.
NED2 Entity disambiguation (via description) batch_69a4a223c5ec8190a239d548e8c68960 completed March 1, 2026, 8:31 p.m.
Created at: Feb. 28, 2026, 1:12 p.m.