Triple
T5080052
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Pikmin |
E114490
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | real-time strategy game series |
C7524
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: real-time strategy game series Context triple: [Pikmin, instanceOf, real-time strategy game series]
-
A.
platform game series
A platform game series is a collection of related video games, typically sharing characters, settings, and core mechanics, in which players navigate environments by running, jumping, and overcoming obstacles across multiple installments.
-
B.
action role-playing game series
An action role-playing game series is a collection of related video games that blend real-time combat and character control with role-playing elements such as character progression, narrative choices, and equipment customization across multiple interconnected titles.
-
C.
military strategy
Military strategy is the high-level planning and directing of armed forces and resources to achieve political and military objectives in war or conflict.
-
D.
video game
chosen
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
E.
crossover fighting game series
A crossover fighting game series is a collection of fighting games that brings together characters, settings, and mechanics from multiple distinct franchises into a unified, competitive gameplay experience.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd443dbf908190a9401e9c2dc7bd7d |
completed | March 20, 2026, 12:57 p.m. |
Created at: March 20, 2026, 1:39 p.m.