Triple

T5072822
Position Surface form Disambiguated ID Type / Status
Subject Bowser Jr. Shadow Showdown E114320 entity
Predicate usesGameplayMechanic P8166 FINISHED
Object shadow gameplay LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: shadow gameplay | Statement: [Bowser Jr. Shadow Showdown, usesGameplayMechanic, shadow gameplay]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: usesGameplayMechanic
Context triple: [Bowser Jr. Shadow Showdown, usesGameplayMechanic, shadow gameplay]
  • A. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. performedInGame
    Indicates that an action or event was carried out during a particular game or match.
  • C. hasMechanism chosen
    Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
  • D. mentionsMechanism
    Indicates that one entity explicitly refers to or describes the mechanism, process, or causal pathway by which another entity operates or produces an effect.
  • E. definesMechanism
    Indicates that one entity specifies or explains the underlying process or mechanism by which another entity operates or occurs.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd443cf28c8190ad371d603563dbdd completed March 20, 2026, 12:57 p.m.
NER Named-entity recognition batch_69bd74cfa4348190bc50590117a6bcf9 completed March 20, 2026, 4:24 p.m.
PD Predicate disambiguation batch_69bd7157fe608190b4515d56fdd0a616 completed March 20, 2026, 4:10 p.m.
Created at: March 20, 2026, 1:39 p.m.