Triple

T4586055
Position Surface form Disambiguated ID Type / Status
Subject Double DQN E101969 entity
Predicate inspiredBy P9 FINISHED
Object Double Q-learning E455376 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Double Q-learning | Statement: [Double DQN, inspiredBy, Double Q-learning]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Double Q-learning
Context triple: [Double DQN, inspiredBy, Double Q-learning]
  • A. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • B. Double DQN
    Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
  • C. Q-learning chosen
    Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
  • D. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • E. Dueling DQN
    Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd43d4ce208190b53158c882b222e3 completed March 20, 2026, 12:55 p.m.
NER Named-entity recognition batch_69bd5906a43c81908fb11bf8f94be122 completed March 20, 2026, 2:26 p.m.
NED1 Entity disambiguation (via context triple) batch_69be0341cd848190813675e2d365e341 completed March 21, 2026, 2:32 a.m.
Created at: March 20, 2026, 1:10 p.m.