Triple

T4586025
Position Surface form Disambiguated ID Type / Status
Subject Double DQN E101969 entity
Predicate alsoKnownAs P39 FINISHED
Object Double Deep Q-Network E101969 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Double Deep Q-Network | Statement: [Double DQN, alsoKnownAs, Double Deep Q-Network]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Double Deep Q-Network
Context triple: [Double DQN, alsoKnownAs, Double Deep Q-Network]
  • A. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • B. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • C. Double DQN chosen
    Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
  • D. Dueling DQN
    Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
  • E. Prioritized Experience Replay DQN
    Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd43d4ce208190b53158c882b222e3 completed March 20, 2026, 12:55 p.m.
NER Named-entity recognition batch_69bd5906a43c81908fb11bf8f94be122 completed March 20, 2026, 2:26 p.m.
NED1 Entity disambiguation (via context triple) batch_69bdfa33103081909e83155f712b821f completed March 21, 2026, 1:53 a.m.
Created at: March 20, 2026, 1:10 p.m.