Triple

T4586023
Position Surface form Disambiguated ID Type / Status
Subject Double DQN E101969 entity
Predicate basedOn P98 FINISHED
Object Q-learning
Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
E455376 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Q-learning | Statement: [Double DQN, basedOn, Q-learning]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Q-learning
Context triple: [Double DQN, basedOn, Q-learning]
  • A. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • B. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • C. DDPG
    DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
  • D. REINFORCE
    REINFORCE is a classic Monte Carlo policy gradient algorithm in reinforcement learning that optimizes stochastic policies by estimating gradients from sampled returns.
  • E. Double DQN
    Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Q-learning
Triple: [Double DQN, basedOn, Q-learning]
Generated description
Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Q-learning
Target entity description: Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
  • A. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • B. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • C. DDPG
    DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
  • D. REINFORCE
    REINFORCE is a classic Monte Carlo policy gradient algorithm in reinforcement learning that optimizes stochastic policies by estimating gradients from sampled returns.
  • E. Double DQN
    Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd43d4ce208190b53158c882b222e3 completed March 20, 2026, 12:55 p.m.
NER Named-entity recognition batch_69bd5906a43c81908fb11bf8f94be122 completed March 20, 2026, 2:26 p.m.
NED1 Entity disambiguation (via context triple) batch_69bde0aa114881909fe446bf86c675e7 completed March 21, 2026, 12:04 a.m.
NEDg Description generation batch_69bde14843148190a0b5fa0ad1d805d9 completed March 21, 2026, 12:07 a.m.
NED2 Entity disambiguation (via description) batch_69bde1b2efb48190a5ab83fa6c257df2 completed March 21, 2026, 12:09 a.m.
Created at: March 20, 2026, 1:10 p.m.