Triple
T4586023
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Double DQN |
E101969
|
entity |
| Predicate | basedOn |
P98
|
FINISHED |
| Object |
Q-learning
Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
|
E455376
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Q-learning | Statement: [Double DQN, basedOn, Q-learning]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Q-learning Context triple: [Double DQN, basedOn, Q-learning]
-
A.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
B.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
C.
DDPG
DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
-
D.
REINFORCE
REINFORCE is a classic Monte Carlo policy gradient algorithm in reinforcement learning that optimizes stochastic policies by estimating gradients from sampled returns.
-
E.
Double DQN
Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Q-learning Triple: [Double DQN, basedOn, Q-learning]
Generated description
Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Q-learning Target entity description: Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
-
A.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
B.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
C.
DDPG
DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
-
D.
REINFORCE
REINFORCE is a classic Monte Carlo policy gradient algorithm in reinforcement learning that optimizes stochastic policies by estimating gradients from sampled returns.
-
E.
Double DQN
Double DQN is a reinforcement learning algorithm that improves upon standard Deep Q-Networks by reducing overestimation bias through decoupling action selection from action evaluation.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd43d4ce208190b53158c882b222e3 |
completed | March 20, 2026, 12:55 p.m. |
| NER | Named-entity recognition | batch_69bd5906a43c81908fb11bf8f94be122 |
completed | March 20, 2026, 2:26 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69bde0aa114881909fe446bf86c675e7 |
completed | March 21, 2026, 12:04 a.m. |
| NEDg | Description generation | batch_69bde14843148190a0b5fa0ad1d805d9 |
completed | March 21, 2026, 12:07 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69bde1b2efb48190a5ab83fa6c257df2 |
completed | March 21, 2026, 12:09 a.m. |
Created at: March 20, 2026, 1:10 p.m.