Triple

T4470240
Position Surface form Disambiguated ID Type / Status
Subject A2C E98476 entity
Predicate fullName P16 FINISHED
Object Advantage Actor-Critic E428319 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Advantage Actor-Critic | Statement: [A2C, fullName, Advantage Actor-Critic]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Advantage Actor-Critic
Context triple: [A2C, fullName, Advantage Actor-Critic]
  • A. Asynchronous Advantage Actor-Critic chosen
    Asynchronous Advantage Actor-Critic is a deep reinforcement learning algorithm that trains multiple parallel agents to learn both policy and value functions efficiently and stably.
  • B. Generalized Advantage Estimation
    Generalized Advantage Estimation is a reinforcement learning technique that reduces variance and improves sample efficiency in policy gradient methods by cleverly estimating the advantage function over multiple time scales.
  • C. Proximal Policy Optimization
    Proximal Policy Optimization is a popular reinforcement learning algorithm that improves policy gradient methods by using clipped objective functions to achieve stable and efficient training.
  • D. DDPG
    DDPG (Deep Deterministic Policy Gradient) is a model-free, off-policy deep reinforcement learning algorithm designed for continuous action spaces, combining ideas from DQN and actor-critic methods.
  • E. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69b3454b4ae481908967426dd37284d6 completed March 12, 2026, 10:59 p.m.
NER Named-entity recognition batch_69b356b6a1f48190a39f5411648c40ff completed March 13, 2026, 12:13 a.m.
NED1 Entity disambiguation (via context triple) batch_69b6286c75b08190bd683d300f6c97f0 completed March 15, 2026, 3:33 a.m.
Created at: March 12, 2026, 11:34 p.m.