Triple

T4425217
Position Surface form Disambiguated ID Type / Status
Subject PettingZoo E95191 entity
Predicate hasEnvironmentType P13810 FINISHED
Object Atari multi-agent environments E95193 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Atari multi-agent environments | Statement: [PettingZoo, hasEnvironmentType, Atari multi-agent environments]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Atari multi-agent environments
Context triple: [PettingZoo, hasEnvironmentType, Atari multi-agent environments]
  • A. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • B. Dueling DQN
    Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
  • C. Arcade Learning Environment chosen
    Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
  • D. Rainbow DQN
    Rainbow DQN is a deep reinforcement learning algorithm that combines several key extensions to the original DQN—such as double Q-learning, prioritized replay, dueling networks, multi-step learning, distributional RL, and noisy nets—into a single, more performant agent.
  • E. Asynchronous Advantage Actor-Critic
    Asynchronous Advantage Actor-Critic is a deep reinforcement learning algorithm that trains multiple parallel agents to learn both policy and value functions efficiently and stably.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69b3453c2a0c8190926b574c90766db9 completed March 12, 2026, 10:59 p.m.
NER Named-entity recognition batch_69b3554e40ec8190982acc0948da2f42 completed March 13, 2026, 12:07 a.m.
NED1 Entity disambiguation (via context triple) batch_69b5f633a69c8190b062c2a78b0f8319 completed March 14, 2026, 11:58 p.m.
Created at: March 12, 2026, 11:30 p.m.