Triple
T4425217
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | PettingZoo |
E95191
|
entity |
| Predicate | hasEnvironmentType |
P13810
|
FINISHED |
| Object | Atari multi-agent environments |
E95193
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Atari multi-agent environments | Statement: [PettingZoo, hasEnvironmentType, Atari multi-agent environments]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Atari multi-agent environments Context triple: [PettingZoo, hasEnvironmentType, Atari multi-agent environments]
-
A.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
B.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
C.
Arcade Learning Environment
chosen
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
-
D.
Rainbow DQN
Rainbow DQN is a deep reinforcement learning algorithm that combines several key extensions to the original DQN—such as double Q-learning, prioritized replay, dueling networks, multi-step learning, distributional RL, and noisy nets—into a single, more performant agent.
-
E.
Asynchronous Advantage Actor-Critic
Asynchronous Advantage Actor-Critic is a deep reinforcement learning algorithm that trains multiple parallel agents to learn both policy and value functions efficiently and stably.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69b3453c2a0c8190926b574c90766db9 |
completed | March 12, 2026, 10:59 p.m. |
| NER | Named-entity recognition | batch_69b3554e40ec8190982acc0948da2f42 |
completed | March 13, 2026, 12:07 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69b5f633a69c8190b062c2a78b0f8319 |
completed | March 14, 2026, 11:58 p.m. |
Created at: March 12, 2026, 11:30 p.m.