Triple
T4117831
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Frank Morris |
E90336
|
entity |
| Predicate | escapeStatus |
P54365
|
FINISHED |
| Object | missing, presumed dead |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: missing, presumed dead | Statement: [Frank Morris, escapeStatus, missing, presumed dead]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: escapeStatus Context triple: [Frank Morris, escapeStatus, missing, presumed dead]
-
A.
escapeBehavior
Indicates a relationship where an entity actively attempts to avoid, flee from, or get away from another entity, situation, or constraint.
-
B.
launchEscapeSystem
Indicates initiating or activating an emergency mechanism designed to rapidly propel occupants or payload away from a vehicle or structure to ensure their safety.
-
C.
accessibleExit
Indicates that an exit is designed and configured to be usable by people with disabilities, meeting accessibility requirements.
-
D.
helpedEscape
Indicates that one entity assisted another in getting away from confinement, danger, or pursuit.
-
E.
losingState
Indicates that a particular game or competitive situation is in a condition where the player or side in question is currently losing or destined to lose under optimal play.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69aed95c080881908125e30c5dcdc6f8 |
completed | March 9, 2026, 2:29 p.m. |
| NER | Named-entity recognition | batch_69af0246e40081908ad6741a830ca68e |
completed | March 9, 2026, 5:24 p.m. |
| PD | Predicate disambiguation | batch_69af01867698819098e4144634b2ec4f |
completed | March 9, 2026, 5:21 p.m. |
| PDg | Predicate description generation | batch_69af0245adbc81908b89a40850047975 |
completed | March 9, 2026, 5:24 p.m. |
Created at: March 9, 2026, 3:41 p.m.