Triple
T38643863
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Mythic+ dungeons |
E938668
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | endgame dungeon system |
C30188
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: endgame dungeon system Context triple: [Mythic+ dungeons, instanceOf, endgame dungeon system]
-
A.
endgame raid
An endgame raid is a high-difficulty, coordinated multiplayer encounter designed for max-level players that typically requires advanced gear, teamwork, and strategy to complete.
-
B.
dungeon crawler
A dungeon crawler is a game or narrative focused on exploring labyrinthine environments filled with monsters, traps, and treasure, emphasizing combat, resource management, and incremental character progression.
-
C.
endgame content
chosen
Endgame content refers to the advanced activities, challenges, and progression systems available to players after completing a game's main storyline or reaching maximum level.
-
D.
Dungeon structure
A dungeon structure is an interconnected layout of rooms, corridors, and features designed to constrain movement, create challenges, and support exploration or encounters within a confined environment.
-
E.
role-playing game engine
A role-playing game engine is a software framework that provides the core systems—such as character progression, combat mechanics, dialogue, inventory, and world interaction—needed to build and run role-playing games.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed948ec81908ce7811608a8f359 |
completed | May 3, 2026, 3:50 p.m. |
Created at: May 3, 2026, 4:32 p.m.